Dark Castle Mac Game
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| Return to Dark Castle | |
|---|---|
| Developer(s) | Z Sculpt Entertainment Delta Tao Software |
| Publisher(s) | Merge Interactive |
| Designer(s) | Zack Morris Zackary Black |
| Platform(s) | Mac OS X |
| Release | March 14, 2008[citation needed] |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Dark Castle is the first game in the Dark Castle series, and was released in 1986 for the Macintosh.It was one of the first computer (or video) games to use fully recorded samples for voices and sound effects, and although they were small in number the corresponding effects for yammering mutants and dizzy Prince Duncan were quite remarkable, especially when combined with the detailed. Get all the inside info, cheats, hacks, codes, walkthroughs for Return To Dark Castle on GameSpot. All Games News. MAC%gameName% Get the latest news and videos for this game daily, no.
Dark Castle Mac Game Walkthrough
Return to Dark Castle is a 2008 platform game for Mac OS X developed by Z Sculpt. It is the third and final game in the Dark Castle series, following Dark Castle (1986) and Beyond Dark Castle (1987). Development on the game, begun in 1996, was notoriously protracted, and the game was often labeled vaporware.[1]Return to Dark Castle was originally scheduled to be released in Winter 2000, but was not released until March 14, 2008. It brought colour to the original black and white graphics, and integrated the gameplay and levels of both the original games.
In February 2011, Super Happy Fun Fun, Inc. released an updated version of the game on the Mac App Store that included all 30 original Dark Castle and Beyond Dark Castle levels and added 50 new levels.
Plot[edit]
The player fights his way through various areas, inside and around the Dark Castle, in an attempt to defeat the Black Knight. The player's character, named Bryant by default, is the nephew of Duncan, the protagonist of the earlier Dark Castle games. In the game's intro, we learn that Duncan never returned from his quest to the Dark Castle. Bryant now approaches the castle in an attempt to succeed where Duncan had apparently failed. Bryant must collect 10 orbs hidden around the castle (similar to the orbs from Beyond Dark Castle) before he can confront the Black Knight.[citation needed]
Dark Castle is a platform game that relies more on timing and careful planning than quick reflexes and shooting things. It's clever-a thinking man's platformer. One thing that contributes to this is a completely 360 degree firing direction. When you throw a rock, you can rotate your arm to any angle. Games Being Played Right Now Latest Searches Sonic The Fighters, play dark castle online free mac, HeaderBox2.png, yie, tazmania gba tiger 1, play jr pacman free, b vgbhhk, doperoms.com, play lemmings online sound, gameboy site chrome 905, ContentBox1.png. Mar 22, 2018 Gamasutra contributor Richard Moss tells the story of how seminal Mac game Dark Castle was made (including how the devs basically invented voice acting) in this chapter from his new book. Feb 24, 2011 If you had ever played Dark Castle, BDC, Prince of Persia, or similar titles in the genre, this will take you back. This game is a collection of Dark Castle, Beyond Dark Castle, and new levels rolled into one. All of the classic sound 80's sound effects are here, as well as the wacky animations and happenings of the original series.

If Bryant defeats the Black Knight on any difficulty other than advanced, the Black Knight chides him for wanting an ending but expending too little effort. If Bryant defeats the Black Knight on advanced difficulty, the Black Knight's armor is knocked off, revealing Duncan, now old and with gray hair and beard. Duncan and Bryant are forced to flee the castle, as the Black Knight's armor had imprisoned Duncan, and now threatens to imprison them anew. Duncan and Bryant descend a rope to the Black Knight's Pier, and there board a ship to visit an unnamed destination that Duncan always wanted to see.[citation needed]

Gameplay[edit]
The previous games each had 15 levels, and Return to Dark Castle contains all the levels from these first two games, plus over 50 new levels. The new areas are a mixture of single-screen levels in the style of the first two games, and larger horizontally and vertically scrolling levels. The levels contain 25 orbs, 10 of which are required in order to complete the game. Many of the new levels contain secret areas which can be accessed by activating hidden doors and switches.
The game's gameplay is, with a few notable exceptions, essentially identical to its predecessors. Bryant's principal weapon remains the rock which can be magically upgraded to the fireball, and a magical shield can be obtained. New features include the ability to carry weapons in the player's inventory as well as the ability to keep teleportation potions in the inventory. As he explores the castle, Bryant will also come across additional weapons and defenses that were not available in the original game.
Unlike the original, Bryant's progress is saved each time he returns to the Great Hall, Ante Room or Ante Room II. (These three interconnected rooms are the 'starting' points for the original Dark Castle, Beyond Dark Castle and Return to Dark Castle, respectively.) This allows a player to save his progress and return later, which is important given the large number of additional levels compared to the original games.
Another new feature is the ability to record sessions. These recording files can be shared with others players, although recordings from different versions of Return to Dark Castle are not compatible, and there are playback bugs, particularly in longer recordings.
Level Editor[edit]
In December 2002, it was announced that Return to Dark Castle would include a level editor; with this editor, players will be able to make their own levels or even create an entire quest.[citation needed] As released, however, the level editor is not included in the download. According to the game's official website at Super Happy Fun Fun, the 'level editor will be released soon.'
References[edit]
- ^Peter Cohen (2008-05-06). 'Return to Dark Castle'. PC World. Retrieved 2009-06-13.
External links[edit]
| Dark Castle | |
|---|---|
| Developer(s) | Silicon Beach Software |
| Designer(s) | Mark Stephen Pierce Jonathan Gay |
| Platform(s) | Macintosh, Amiga, Apple IIGS, Atari ST, MS-DOS, Genesis, Commodore 64, CD-i |
| Release | 1986: Mac 1987: PC, C64, Amiga, Atari 1989: IIGS 1991: Genesis 1992: CD-i 1993: MSX |
| Genre(s) | Platform |
| Mode(s) | Single player |
Dark Castle is a 1986 platform game for Macintosh published by Silicon Beach Software, later published by Three-Sixty Pacific for other platforms. It was designed and illustrated by Mark Pierce and programmed by Jonathan Gay. In Dark Castle, a young hero named Duncan tries to make his way to the evil Black Knight, dodging objects as well as solving occasional puzzles. The game uses sampled sounds to great effect.
A sequel, Beyond Dark Castle, was released in 1987. A second sequel, Return to Dark Castle, was announced in 2000, but it was not released until March 14, 2008.
Plot[edit]
When the evil Black Knight terrorizes the townspeople, Prince Duncan decides to topple his throne, but in order to do that, he must travel to the four sections of the castle: Fireball, Shield, Trouble and Black Knight.
After collecting the Fireball and Shield, Duncan makes his way to the Black Knight's throne room, where he topples the Black Knight's throne, and the Black Knight stands up shaking his fist, as a gargoyle takes Duncan to Trouble 3.
Gameplay[edit]
The game opens with a vista of the castle with storm clouds in the distance. The opening notes of Bach's Toccata and Fugue in D minor play and are followed by thunderclaps. The title along with the programming and development credits are shown on this screen.
Movement within Dark Castle is typical for most platformers. Duncan can run, jump and duck, and can throw a limited supply of rocks at his enemies. More rocks can be found in little bags along the way, as well as bottles of an elixir that provide a one-time antidote to bites of the numerous rats and bats found around the castle.
To defeat the Black Knight, Duncan needs to pull several levers which topple him from his throne. To aid Duncan, a magic shield and the power to hurl fireballs can, fortunately, be found within the Dark Castle. The game begins in the Great Hall, where the player can choose from four doors. The large center door leads to the Black Knight. One other is marked with the shield, and the remaining two mysteriously alternate between the fireball course and a more troubling path. The game can be played at three different skill levels, the hardest 'Advanced' level containing more enemies and a few extra surprises.
Dark Castle may be the first game to use WASD keys and mouse for control.[1] The trajectory and launching of rocks and fireballs are controlled via mouse movement and clicks respectively, while the character's locomotion is controlled via key strokes.
Duncan easily gets disoriented; when walking into a wall or falling a short distance without jumping he walks around in circles for a moment, mumbling incoherently. He is highly vulnerable to attacks during this time.
Falling into holes in the floor does not cause death but instead leads to a dungeon ('Trouble 3') which can be escaped with some effort. On easier difficulty levels, this is a delay and a source of annoyance. However, this may be strategically necessary on the harder difficulty levels so that you can stock up rocks and elixir.
Easter egg: Playing Dark Castle (and its sequel) with the computer's clock at December 25 or any Friday the 13th, the Great Hall or the throne room (respectively) will have holiday decorations.
Levels[edit]
This game has 14 levels, which came out of the 4 doors in the Great Hall, the first two doors are random.
- Leftmost door (usually): Trouble 1, Trouble 2, Trouble 3.
- Farther away door on left side (usually): Fireball 1, Fireball 2, Fireball 3, Fireball 4.
- Middle Door: Black Knight 1, Black Knight 2, Black Knight 3.
- Right Door: Shield 1, Shield 2, Shield 3, Shield 4.
Development[edit]
Mark Pierce was based in San Francisco with his own company MacroMind, while Jon Gay and the rest of the Silicon Beach team were in San Diego; so after an initial launch meeting, most of the collaboration between Pierce and Gay was handled remotely. Pierce designed the animations in MacroMind's 'VideoWorks' (the direct ancestor of Adobe Director) and then mailed the files on floppies to Gay, who then coded the game in 68000 Assembly Language on an Apple Lisa (a few parts like the high-score system were written in Pascal). The digitized sound was created by Eric Zocher who worked with voice actor Dick Noel.
Ports and remakes[edit]
A version for the Mega Drive/Genesis was released by Electronic Arts in 1991.
An MS-DOS version of the original Dark Castle was also released, which was closer to the original game. Because of the lower resolution, color was used to make up for it; also, because the PC did not have a mouse at the time, aiming was done through the keyboard. There is some controversy over the colors, due to the nature of the coloring.
Versions for the Apple IIGS, Commodore 64 and Amiga were released in 1989 by Three-Sixty Pacific. This port[clarification needed] was programmed by Lane Roathe, and was almost identical to the Macintosh version except for having lower resolution, color graphics and some controls. John Romero converted the monochrome Macintosh art to 16-color super-res art.
A version for mobile was released in 2006. It is developed by Super Happy Fun Fun, which includes one of the two original developers, Mark Stephen Pierce; it was published by Bandai. It contains slightly remade level designs, borrowing from both Dark Castle and Beyond Dark Castle, it also has updated color graphics.[2]
Dark Castle Mac Game Online
There was also a version released for CD-i. As of 2009, there was a port in the works for the iOS.[3]
Dark Castle Mac Game
Color Dark Castle[edit]
In 1994, the game developerDelta Tao Software acquired the rights to some of Silicon Beach's old games, via Aldus, and were able to produce and publish the modernized Color Dark Castle.
The new version included full color graphics, while changing some other things such as the Water from fireball 2,3 into Lava. This version also included a new difficulty, which let you skip to the end destination from any door in the great hall (e.g. Great Hall, to Fireball 4) with fewer enemies and easier gameplay. There is also a save feature whereby the game could be saved in the Great Hall, though only one game could be saved.
Sequels[edit]
Beyond Dark Castle[edit]
In 1987, the sequelBeyond Dark Castle was released, in which Duncan has to return and defeat the Black Knight, who is still alive. To access the Black Knight's tower, the player must first gather five magic orbs which are placed in various hard-to-reach places. The orbs must be returned to the Ante Chamber and placed on 5 pedestals for the gate to open so Duncan can face the Black Knight.
Beyond Dark Castle had an engine similar to Dark Castle but with improvements and additions like a health bar, bombs, and other items, as well as levels where the player could control a 'personal helicopter'. These levels and maze levels were side-scrollers instead of being limited to a single screen. Games could also be saved in a 'computer room' level. Like all versions of Dark Castle, if the player beat the game on advanced, it presented a special ending.
Return to Dark Castle[edit]
In 2000, a new sequel called Return to Dark Castle was announced, being developed by Z Sculpt, where a new young hero called Bryant, the nephew of Duncan, must once again defeat the Black Knight. This game wasn't released until March 14, 2008.
Return to Dark Castle includes new gameplay mechanics, such as the player being able to keep weapons, and store extra orbs in a room. Though it had been stated that the game would include a level editor, with the ability to create custom quests, this feature is not included in the download. According to the game's official website at Super Happy Fun Fun, the 'level editor will be released soon'.
Reception[edit]
Dark Castle Mac Game Torrent
Computer Gaming World stated that Dark Castle was 'the best arcade game I've seen for the Macintosh, and perhaps the best I've seen on any microcomputer, ever'. The reviewer praised the sound and graphics, stating that he did not know that the Macintosh was capable of animations of such quality. He concluded that Dark Castle 'is filled with lots of little touches that show it's one of the first steps toward what Silicon Beach likes to call 'interactive cartoons'.'[4]BYTE compared the game to Lode Runner, writing 'There's nothing new about the basic concept, but the execution is impressive'. The magazine praised its 'slick animation and realistic digitized sound', and concluded that it 'is a perfect way to fritter away those long winter evenings when you should be doing something productive'.[5]Compute! praised the Amiga version's 'brilliant graphics, sound, and atmosphere' but criticized the keyboard/mouse control system and gameplay as too difficult. The reviewer also disliked the disk-based copy protection which caused him to fear damage to the disk drives, crashes when loading the game, and slow level loading.[6]
Game reviewers Hartley and Pattie Lesser complimented the game in their 'The Role of Computers' column in Dragon #122 (1987), calling it 'the finest arcade/adventure game ever designed for the Macintosh computer — as a matter of fact, for any computer!' and stating, 'The graphics and animation are quite literally stunning!'.[7] In a subsequent column, the reviewers gave the game 4 out of 5 stars.[8]Macworld reviewed the Macintosh version of Dark Castle, praising its gameplay, graphics, and sound, stating that 'Dark Castle is at its core a shoot-'em-up, duck-'n'-run type of game, but one so finely crafted it deserves a new classification that reflects its fast-paced action as well as its superb animation, graphics, and sound. The game has a humorous aspect as well.', and futhermore stating that 'Dark Castle provides the highest quality graphics and sound of any Macintosh game available. Its action is fast and furious, its scripting sublime.' Macworld summarises their review by listing the game's pros and cons, stating 'Great graphics, sound, animation, and design' as positives, and stating 'None' for Dark Castle's negatives.[9]
In 1996, Computer Gaming World declared Dark Castle the 136th-best computer game ever released.[10]
References[edit]
- ^Moss, Richard (2018-03-22). 'The making of Dark Castle : An excerpt from The Secret History of Mac Gaming'. Gamasutra. Retrieved 2018-03-25.
- ^'Dark Castle game resurrected for cell phones' from MacWorld
- ^'Dark Castle game being ported for the Ipod touch' from TouchArcade
- ^Boosman, Frank (November 1986). 'Macintosh Windows'. Computer Gaming World. No. 32. pp. 15, 42. Retrieved 17 April 2016.
- ^Shapiro, Ezra (December 1986). 'Stocking Stuffers'. BYTE. p. 321. Retrieved 9 May 2015.
- ^Anderson, Rhett (March 1988). 'Dark Castle'. Compute!. p. 25. Retrieved 10 November 2013.
- ^Lesser, Patricia (June 1987). 'The Role of Computers'. Dragon (122): 76–80.
- ^Lesser, Hartley and Patricia (October 1987). 'The Role of Computers'. Dragon (126): 82–88.
- ^Goehner, Ken (March 1987). 'Silicon Castle Magic: Dark Castle Review'. Macworld. Mac Publishing. p. 146-147.
- ^Staff (November 1996). '150 Best (and 50 Worst) Games of All Time'. Computer Gaming World (148): 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
External links[edit]
Dark Castle Mac Gameplay
- Running Dark Castle on an emulator, plus advanced walkthrough
- Dark Castle for cell phones from Super Happy Fun Fun
- Dark Castle links at Z Sculpt A collection of links, including the official forum