Joe Mac 2 Game Genie
- Joe Mac 2 Game Genie Codes For Super Nintendo
- Joe And Mac Games
- Joe Mac 2 Game Genie Games
- Apple 2
- Joe And Mac Game Online
01A-81F-E66 Start with 1 life 06A-81F-E66 Start with 6 lives 09A-81F-E66 Start with 9 lives 002-37D-E6E Infinite lives FAB-E9C-4C1 Infinite energy 3EA-89F-6E9 + 02A-8AF-7FD + E0A-8BF-2A9 Start on level 3 3EA-89F-6E9 + 05A-8AF-7FD + E0A-8BF-2A9 Start on level 6 3EA-89F-6E9 + 08A-8AF-7FD + E0A-8BF-2A9 Start on level 9 AFB-E8C-A2C Take one hit and lose life 00B-D8C-3B7 No extra energy from pick-ups. For Joe & Mac 2: Lost in the Tropics on the Super Nintendo, GameFAQs has 2 FAQs (game guides and walkthroughs), 11 cheat codes and secrets, 6 reviews, 1 critic review, and 8 user screenshots. Joe and Mac Game Genie Codes (USA) If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. Game Genie. GG: Game Boy. 1 DD36-D40D Infinite lives 2 2BBA-64D7 Infinite energy 3 CBC8-6404 + DFC8-6464 Start with 2 lives 4 CBC8-6404.
Jan 12, 2009 Joe & Mac SNES Co op Pt 1 Playthrough Longplay 2 Players Super Nintendo AcidGlow and a friend gaming.
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| Joe & Mac |
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Also known as: Joe & Mac: Tatakae Genshijin (JP), Joe & Mac: Caveman Ninja (EU) This game has unused code. |
Joe & Mac is an SNES port of the arcade game where some cavemen fight dinosaurs using really nifty weapons.
- 3Sound Test
Debug Mode $01
This first debug mode sets all stages to cleared, all locks opened, red eggs are always available, and enemy collision is disabled. Use Pro Action Replay code 7E005F01 or Game Genie codes DF6A-D40D + 3CE1-A704 + 3CE1-A764 to enable it.
Debug Mode $02
In this debug mode, Joe and Mac start a new game with 39 lives and 9 keys each, and all red stages are cleared. Unlike the first debug mode, the blue stages (which can only be played once) are still accessible.

To enable it, on bootup enter Pro Action Replay code 00FB3200 or Game Genie code DDE7-AD64. Next, enter the sound test. Set A to 78, B to 79, X to 73, and press Select to exit.
The secret combination suggests it was once intended to be a player accessible cheat, but in the final version the game skips over the programming that grants the bonuses. A fragment from a prototype build contains a copy of the programming before the debug mode was disabled.
As always, there is much more on the horizon than Apple pretends to publish.But as always, users will have to help each other out, even go into the grey zone to discover al the posibilities.Let the games future begin!. Best games to play on mac with controller.
Sound Test
This sound test is available in the Japanese and North American versions, but not the European version.
Joe Mac 2 Game Genie Codes For Super Nintendo
On the title screen, move the cursor to Option. On controller 2, hold Right and L. On controller 1, hold Left and R, then press Start.
Joe And Mac Games
Use the D-Pad to change the index values (the exact purpose of each setting is not yet clear). Press Start to transfer sound data? The A / B / X / Y buttons are used for playing songs and sound effects. Press Select to exit the sound test.
Joe Mac 2 Game Genie Games
Apple 2
Also worth mentioning, the text string SOUND TEST located at SNES address $02E058 (NA version) or $02E056 (JP version) is loaded but doesn't appear on screen.
Unused Sound Test Entry Point
Located at SNES address $02D025 is the pointer #$DD7F (NA version) or #$DD7D (JP version), which also leads to the sound test. There is no programming that loads index #$08 and jumps to $02D000 (hex pattern A9 08 22 00 D0 02). This was likely a developer shortcut to access the sound test menu.
Alternate Ending Sequence
When the credits scroll pauses on 'SOUND CREATOR ATOMIC HANADA' as pictured in the screenshot above, the game checks if X + A + L + R are held. If true, the game shows an alternate ending sequence of Joe and Mac being chased away by 4 ugly women:
| Alternate | |
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To skip instantly to the ending after the Data East logo in the NA version, use Pro Action Replay code 00FB0707 or Game Genie code D5ED-AFA4.
Unused Graphics
These icons (or versions thereof) can be found in the game's graphics shortly after where the ones used in the final are stored.
A hammer, which is never found anywhere in the game.
Due to the very subtle differences, the following icons include the finals (left) for comparison purposes.
For some this becomes a nuisance but lep's world is a PUBG for me. Leprechaun game for mac 1990s full. AFinitDataCallback(key: 'ds:17', isError: false, hash: '48', data:functionreturn 'gp:AOqpTOGq-8OSzlvAoKtOB3iMpxH-fjVYlA9pgqO2YZLsvbtaVxVoiHjF2ZNMotq86j5hBEKA-NFLO822sJhSEQ','Sanjay Kumar',null,2,null,null,null,'game is very interesting I like to play this game TOO MUCH.
The boomerang, with slightly thinner outlining near the ends.
The stone wheel, slightly more darkened-in than the one in the final.
Unknown Controller Check
Located at SNES address $08C609-08C614 (NA and JP versions) is two checks for the controller 1 R button being pressed or held while playing a level. However, the following branches have a distance of zero, meaning the alternate code paths were deleted.
The L or R button depending on where Joe or Mac is facing, usually makes them run.
Regional Differences
| International |
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In the two-player mode of the Japanese version, a player that has lost all their lives can steal one from the other player to continue (indicated by 'PUSH BUTTON' in the HUD). This feature was removed from the international versions.
The HUD was also moved down one tile in the international versions.
| The Joe & Mac series | |
|---|---|
| Arcade | Caveman Ninja |
| NES | Joe & Mac |
| SNES | Joe & Mac • Congo's Caper |
| Genesis | Joe & Mac |