Nvidia Gpu Gaming On Mac

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An eGPU can give your Mac additional graphics performance for professional apps, 3D gaming, VR content creation, and more.

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eGPUs are supported by any Thunderbolt 3-equipped Mac1 running macOS High Sierra 10.13.4 or later. Learn how to update the software on your Mac.

Jan 06, 2020 Apple computers, particularly those running Catalina like the new Mac Pro, don’t play nicely with Nvidia GPUs. MacOS just doesn’t recognize them, so you’ll need to opt for an AMD card instead. Jan 06, 2020 GPU upgrade a must for gamers What’s great about the new Mac Pro, of course, is that users can upgrade its GPU. It uses standard PCIe slots, so you can easily pick up a card that’s better suited to. Dec 31, 2018 While that’s definitely the case for Apple’s laptops, I’ve found that the AMD RX Vega 64 GPU works quite well in Windows running on the 2018 Mac mini. With this in mind, I saw no reason why a modern Nvidia card, like the RTX 2080, shouldn’t work in Windows on Apple’s latest Mac mini. May 05, 2018 Unofficial NVIDIA eGPU support is now a reality for Mac users. It’s all thanks to the developers and researchers that congregate over at eGPU.io, a community for eGPU coverage and support across Mac, Windows, and other platforms. While not perfect, the results of my testing look very promising. Feb 17, 2020  It doesn't deliver quite the performance leap that Nvidia's other RTX Super cards do, but the GeForce RTX 2080 Super is a strong 4K gaming graphics card that improves on. Mar 31, 2020 Apple develops, integrates, and supports macOS GPU drivers to ensure there are consistent GPU capabilities across all Mac products, including rich APIs like Metal, Core Animation, Core Image, and Core ML.

An eGPU lets you do all this on your Mac:

  • Accelerate apps that use Metal, OpenGL, and OpenCL
  • Connect additional external monitors and displays
  • Use virtual reality headsets plugged into the eGPU
  • Charge your MacBook Pro while using the eGPU
  • Use an eGPU with your MacBook Pro while its built-in display is closed
  • Connect an eGPU while a user is logged in
  • Connect more than one eGPU using the multiple Thunderbolt 3 (USB-C) ports on your Mac2
  • Use the menu bar item to safely disconnect the eGPU
  • View the activity levels of built-in and external GPUs (Open Activity Monitor, then choose Window > GPU History.)

eGPU support in apps

eGPU support in macOS High Sierra 10.13.4 and later is designed to accelerate Metal, OpenGL, and OpenCL apps that benefit from a powerful eGPU. Not all apps support eGPU acceleration; check with the app's developer to learn more.3

In general, an eGPU can accelerate performance in these types of apps:

  • Pro apps designed to utilize multiple GPUs
  • 3D games, when an external monitor is attached directly to the eGPU
  • VR apps, when the VR headset is attached directly to the eGPU
  • Pro apps and 3D games that accelerate the built-in display of iMac, iMac Pro, MacBook Air, and MacBook Pro (This capability must be enabled by the app's developer.)

You can configure applications to use an eGPU with one of the following methods.

Use the Prefer External GPU option

Starting with macOS Mojave 10.14, you can turn on Prefer External GPU in a specific app's Get Info panel in the Finder. This option lets the eGPU accelerate apps on any display connected to the Mac—including displays built in to iMac, iMac Pro, MacBook Air, and MacBook Pro:

  1. Quit the app if it's open.
  2. Select the app in the Finder. Most apps are in your Applications folder. If you open the app from an alias or launcher, Control-click the app's icon and choose Show Original from the pop-up menu. Then select the original app.
  3. Press Command-I to show the app's info window.
  4. Select the checkbox next to Prefer External GPU.
  5. Open the app to use it with the eGPU.

You won't see this option if an eGPU isn't connected, if your Mac isn't running macOS Mojave or later, or if the app self-manages its GPU selection. Some apps, such as Final Cut Pro, directly choose which graphics processors are used and will ignore the Prefer External GPU checkbox.

Set an external eGPU-connected display as the primary display

If you have an external display connected to your eGPU, you can choose it as the primary display for all apps. Since apps default to the GPU associated with the primary display, this option works with a variety of apps:

  1. Quit any open apps that you want the eGPU to accelerate on the primary display.
  2. Choose Apple menu  > System Preferences. Select Displays, then select the Arrangement tab.
  3. Drag the white menu bar to the box that represents the display that's attached to the eGPU.
  4. Open the apps that you want to use with the eGPU.

If you disconnect the eGPU, your Mac defaults back to the internal graphics processors that drives the built-in display. When the eGPU is re-attached, it automatically sets the external display as the primary display.

About macOS GPU drivers

Mac hardware and GPU software drivers have always been deeply integrated into the system. This design fuels the visually rich and graphical macOS experience as well as many deeper platform compute and graphics features. These include accelerating the user interface, providing support for advanced display features, rendering 3D graphics for pro software and games, processing photos and videos, driving powerful GPU compute features, and accelerating machine learning tasks. This deep integration also enables optimal battery life while providing for greater system performance and stability.

Apple develops, integrates, and supports macOS GPU drivers to ensure there are consistent GPU capabilities across all Mac products, including rich APIs like Metal, Core Animation, Core Image, and Core ML. In order to deliver the best possible customer experience, GPU drivers need to be engineered, integrated, tested, and delivered with each version of macOS. Aftermarket GPU drivers delivered by third parties are not compatible with macOS.

The GPU drivers delivered with macOS are also designed to enable a high quality, high performance experience when using an eGPU, as described in the list of recommended eGPU chassis and graphics card configurations below. Because of this deep system integration, only graphics cards that use the same GPU architecture as those built into Mac products are supported in macOS.

Supported eGPU configurations

It's important to use an eGPU with a recommended graphics card and Thunderbolt 3 chassis. If you use an eGPU to also charge your MacBook Pro, the eGPU's chassis needs to provide enough power to run the graphics card and charge the computer. Check with the manufacturer of the chassis to find out if it provides enough power for your MacBook Pro.

Recommended graphics cards, along with chassis that can power them sufficiently, are listed below.

Thunderbolt 3 all-in-one eGPU products

These products contain a powerful built-in GPU and supply sufficient power to charge your MacBook Pro.

Recommended Thunderbolt 3 all-in-one eGPUs:

  • Blackmagic eGPU and Blackmagic eGPU Pro4
  • Gigabyte RX 580 Gaming Box4
  • Sonnet Radeon RX 570 eGFX Breakaway Puck
  • Sonnet Radeon RX 560 eGFX Breakaway Puck5

AMD Radeon RX 470, RX 480, RX 570, RX 580, and Radeon Pro WX 7100

These graphics cards are based on the AMD Polaris architecture. Recommended graphics cards include the Sapphire Pulse series and the AMD WX series.

Recommended Thunderbolt 3 chassis for these graphics cards:

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  • OWC Mercury Helios FX4
  • PowerColor Devil Box
  • Sapphire Gear Box
  • Sonnet eGFX Breakaway Box 350W
  • Sonnet eGFX Breakaway Box 550W4
  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4
  • PowerColor Game Station4
  • HP Omen4
  • Akitio Node6

AMD Radeon RX Vega 56

These graphics cards are based on the AMD Vega 56 architecture. Recommended graphics cards include the Sapphire Vega 56.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • OWC Mercury Helios FX4
  • PowerColor Devil Box
  • Sonnet eGFX Breakaway Box 550W4
  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4
  • PowerColor Game Station4

AMD Radeon RX Vega 64, Vega Frontier Edition Air, and Radeon Pro WX 9100

These graphics cards are based on the AMD Vega 64 architecture. Recommended graphics cards include the Sapphire Vega 64, AMD Frontier Edition air-cooled, and AMD Radeon Pro WX 9100.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4

AMD Radeon RX 5700, 5700 XT, and 5700 XT 50th Anniversary

If you've installed macOS Catalina 10.15.1 or later, you can use these graphics cards that are based on the AMD Navi RDNA architecture. Recommended graphics cards include the AMD Radeon RX 5700, AMD Radeon RX 5700 XT, and AMD Radeon RX 5700 XT 50th Anniversary.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4

Learn more

  • Learn how to choose your GPU in Final Cut Pro X 10.4.7 or later.
  • To ensure the best eGPU performance, use the Thunderbolt 3 cable that came with your eGPU or an Apple Thunderbolt 3 (USB-C) cable. Also make sure that the cable is connected directly to a Thunderbolt 3 port on your Mac, not daisy-chained through another Thunderbolt device or hub.
  • If you have questions about Thunderbolt 3 chassis or graphics cards, or about third-party app support and compatibility, contact the hardware or software provider.
  • Software developers can learn more about programming their apps to take advantage of macOS eGPU support.

1. If you have a Mac mini (2018) with FileVault turned on, make sure to connect your primary display directly to Mac mini during startup. After you log in and see the macOS Desktop, you can unplug the display from Mac mini and connect it to your eGPU.

Can i remote game on mac pc. Presentation mode. Web browser mode.

2. If you're using a 13-inch MacBook Pro from 2016 or 2017, always plug eGPUs and other high-performance devices into the left-hand ports for maximum data throughput.

3. macOS High Sierra 10.13.4 and later don't support eGPUs in Windows using Boot Camp or when your Mac is in macOS Recovery or installing system updates.

4. These chassis provide at least 85 watts of charging power, making them ideal for use with 15-inch MacBook Pro models.

5. Playback of HDCP-protected content from iTunes and some streaming services is not supported on displays attached to Radeon 560-based eGPUs. You can play this content on the built-in display on MacBook Pro, MacBook Air, and iMac.

6. If you use Akitio Node with a Mac notebook, you might need to connect your Mac to its power adapter to ensure proper charging.

Editorial

By William Gallagher and Mike Wuerthele
Friday, January 18, 2019, 05:51 am PT (08:51 am ET)

Apple just doesn't allow modern Nvidia GPUs on macOS Mojave, and this is a dramatic change from only six months ago. Given that a new Mac Pro is coming that could support Nvidia cards, and there are already eGPUs that should, it's time that Apple did.


Nvidia Titan Xp for a PCI-E Mac Pro, supported through High Sierra

As with anything Apple, there's a long history between the two companies. And, some bad blood.

First collaboration


The first Mac to include a graphics processing unit by Nvidia was the Power Macintosh G4 (Digital Audio), which was released in January 2001 and continued an Nvidia GeForce2 MX. Up to then, Apple had been using graphics cards made by ATI and this change was significant for more than just switching to Nvidia.
Rather than picking one manufacturer over another, however, Apple was actually choosing to work to the industry standard OpenGL. Doing so meant that it could freely switch between hardware from ATI, Nvidia or any other company that met those same standards.
So, it wasn't that Apple ditched ATI and in fact there was a 466 MHz model of the Power Mac G4 (Digital Audio) which had a 16MB ATI RAGE 128 Pro graphics card instead.
Still, with the exception of the iMac (Summer 2001) which had an ATI RAGE 128 Ultra, for the next two years, all Macs shipped with some Nvidia GPU. For 2003's Power Macintosh G4 (FireWire 800), Apple used an ATI Radeon 9000 Pro.

Problems


In 2004, the Apple Cinema Display was delayed and reportedly because of Nvidia's inability to produce the required graphics card, a GeForce 6800 Ultra DDL.

Nvidia processor in a 2008 MacBook Pro

Then in October 2008, Apple had to admit that some MacBook Pros had faulty Nvidia processors. Back in July of that year, Nvidia itself had admitted problems though when AppleInsider asked, the company refused to confirm that its chips were causing the MacBook problems.
By this point Nvidia was doing more than straight graphics processing. It was also providing a way for Apple to integrate and connect these GPUs to the rest of the MacBook.

Diagram showing the difference Nvidia brought to the MacBook in 2008

This substantially improved the graphics on the MacBooks —and got Nvidia into a legal battle with Intel. A technology lawsuit from Intel claimed that Nvidia's license did not allow it to make such competing, compatible chipsets. The case and an overlapping countersuit wouldn't be resolved until 2011.
While that legal battle may have been an issue that affected whether Apple would be able to use Nvidia processors in future, in 2009 there was also a report that the Cupertino company had dropped them anyway. Reportedly, Nvidia was accused of proposals that were 'arrogance and bluster' and that negotiations with Apple were now extremely bitter.
Around the same time, the iPhone transformed the mobile computing market and meant phones now needed GPUs. Nvidia had been rumored back in 2006 to be what would power Apple's forthcoming product but that was using the Tegra processor which then didn't ship until 2009.
Instead of Nvidia or AMD —by then the owner of ATI —Apple went for Samsung processors and of course later developed its own.

At this time, Nvidia may have then believed that its own patents also applied to the GPUs in mobiles. The company tried to get companies to buy licenses for this technology and in 2013 then went as far as filing patent infringement suits against Qualcomm and Samsung.
If Nvidia tried getting Apple to pay its license fees then Apple seemingly said no. In 2016, it also said no to putting Nvidia processors in the 15-inch MacBook Pro. Instead, Apple went with AMD GPUs publicly because of performance per watt issues, but the real reason is anybody's guess.
That performance to power ratio is most significant for the GPUs inside laptops and Nvidia continued to make graphics cards that could be used as eGPUs for Macs. If you had a Mac Pro before the 6,1 cylindrical one, you could use the company's PCI-E graphics card internally with the Nvidia-provided web driver. Thunderbolt devices could attach one with a little bit of a fight that didn't improve when Apple supported eGPUs explicitly in the spring of 2018.

Nvidia graphics card from 2017

In 2017, Nvidia didn't deliver drivers during the High Sierra beta, which seems sensible. Instead, it waited to release updated drivers for the shipping version.
And now, in 2019, there aren't any functional drivers for Mojave at all. And, it's Apple's fault. The only two Nvidia cards that work with Mojave are the GeForce GTX 680, and the Quadro K5000 —both several years old at this point. And, this is only a light brush over the history between the two companies.

Nvidia cries foul


In October 2018, Nvidia issued as public a statement as it ever does. In a FAQ on Nvidia's developer site, the company said that Apple was to blame for the lack of web drivers for Mojave.
Developers using Macs with NVIDIA graphics cards are reporting that after upgrading from 10.13 to 10.14 (Mojave) they are experiencing rendering regressions and slow performance.
Apple fully controls drivers for Mac OS. Unfortunately, NVIDIA currently cannot release a driver unless it is approved by Apple.
Our hardware works on OS 10.13 which supports up to (and including) Pascal.

We saw this note in October, and started asking questions. The 'rendering regressions' and 'slow performance' are because there is no real acceleration going on, and even performance in the 'supported' cards is iffy at best —and took a hit in Mojave.

Inside Apple


What we found was support inside the Spaceship for the idea, but a lack of will to allow Nvidia GPUs. We've spoken with several dozen developers inside Apple, obviously not authorized to speak on behalf of the company, who feel that support for Nvidia's higher-end cards would be welcome, but disallowed quietly at higher levels of the company.
'It's not like we have any real work to do on it, Nvidia has great engineers,' said one developer in a sentiment echoed by nearly all of the Apple staff we spoke with. 'It's not like Metal 2 can't be moved to Nvidia with great performance. Somebody just doesn't want it there.'
One developer went so far as to call it 'quiet hostility' between long-time Apple managers and Nvidia.

Gaming On Mac Pro


For sure, somebody at Apple in the upper echelons doesn't want Nvidia support going forward right now. But, even off the record, nobody seemed to have any idea who it is. The impression we got is that it was some kind of passed-down knowledge with the origin of the policy lost to the mists of time, or an unwritten rule like so many in baseball.
Two years ago, pre-eGPU support, this block may have made at least a modicum of sense. Any Macs with PCI-E slots were aging, and the user base was dwindling through attrition alone. But, the drivers are available for High Sierra and are getting updated to this day —and we can testify that they still work great in a 5,1 Mac Pro, including the 1000-series cards.
The Nvidia driver can be shoe-horned onto High Sierra machines who want a Nvidia card in an eGPU. We're not going to delve into it here, but there is a wealth of information over at eGPU.io, if you're so inclined. And, don't upgrade to Mojave if you do so.

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This decision makes absolutely no sense with eGPUs now being explicitly supported in macOS. They work fine in Windows, so it's not a technical limitation. Some tasks perform better on AMD, and some on Nvidia, it is a fact of silicon. There is no reason beyond marketing and user-funneling to prohibit use of the cards on a software level.

Mac With Nvidia


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No, there aren't a ton of eGPU installs. Yes, a good portion of those users are fine with AMD cards. But, it is absolutely overly user-hostile to not allow Nvidia to release the drivers not just for future eGPU use, but for the non-zero percent of those users who are keeping the old Mac Pro alive. And if this is some kind of ancient Apple secret or preserved grudges that are preventing it, that's even worse.

Nvidia Gpu Gaming On Mac Computer


Mac External Gpu Nvidia

And, it makes us worry what 'modular' means for the forthcoming Mac Pro.